Categories
Hardware / Software

Ubisoft Renews Development Fund Membership

August 24th, 2020 Ubisoft announced that they will renew their Blender Foundation Development Fund as a corporate Gold member. During the past year, Ubisoft has displayed a great degree of commitment to the Blender project, from hosting engineering workshops, art jams, and creating open source add-ons.

The journey started with an engineering workshop held by Blender developers Sybren and Jeroen at Ubisoft HQ in Paris. That workshop enabled the teams from Ubisoft Animation Studio and Ubisoft Strategic Innovation Lab to get more quickly onboarded on the project and to efficiently start developing internal tools.

Sybren and Jeroen at Ubisoft Paris

In October the Ubisoft Strategic Innovation Lab held their first Blender Jam, an outreach event with the goal to highlight the potential of Blender by applying it to Ubisoft universes!

Ubisoft Blender Jam – With Pablo Vazquez among the judges lineup

Recently, another sign of Ubisoft commitment to Blender is the recently open sourced Mixer add-on. Mixer is a Blender add-on developed at Ubisoft Animation Studio for Real Time Collaboration in 3D edition. It allows multiple Blender users to work on the same scene at the same time. Thanks to a broadcasting server that is independent from Blender, it is also possible to implement a connection for other 3D editing softwares.

We look forward to another year of collaboration!

Categories
Hardware / Software

Unity Joins The Blender Development Fund As A Patron Member

August 21st, 2020, Unity Technologies has joined the Blender Development Fund as a Patron Member. By joining as a top-level contributor – amongst AMD, Nvidia and Epic Games – Unity recognizes and supports Blender as an essential industry tool for creative and technical pipelines.

“Ten years ago Unity already offered support for Blender files to Unity users” said Blender Foundation founder and chairman Ton Roosendaal. “Thanks to the grant we will continue investing in Blender core development, with particular focus on high quality interoperability with free and open formats.”

The latest Development Fund memberships have pushed the monthly donations over 100k euro, which will support 20 people to work on core Blender development full-time.

“At Unity we believe the world is a better place with more creators in it. This has always been at the core of our business. As such, our values align with those of the Blender Foundation and it seems a natural fit to continue our support of an open ecosystem that enables millions of users to create 3D content with a free tool,” said Dave Rhodes, Senior Vice President & General Manager, Unity Create Solutions, Unity Technologies.

About Blender Foundation

The Blender Foundation (2002) is an independent public benefit organization with the purpose to provide a complete, free and open source 3D creation pipeline, managed by public projects on blender.org. The foundation offers grants to individual contributors to Blender, worldwide.
Its spin-off corporation Blender Institute (2007) has been established in Amsterdam the Netherlands, it hosts the foundation’s offices and currently employs over 20 people who work on the Blender software and creative projects to validate and stress Blender in production environments.

What is the Blender Development Fund?

The Blender Development Fund accepts donations to support activities to provide free and open accessible services for all Blender contributors – including professionals and corporations – on the blender.org websites. Support activities include bug fixing, code reviews, technical documentation and onboarding.

The fund will also provide grants and subsidies to developers on generic and widely agreed development projects.

Learn more at fund.blender.org

Categories
Uncategorized

Microsoft Joins The Blender Development Fund

Microsoft makes use of Blender to generate synthetic 3D models and images of humans that can be used to train AI models. For researchers, having access to high quality free/opensource 3D software has proven to be of great benefit for scientific projects. You can check some of their work here.

To express their support, Microsoft is joining the Blender Foundation’s Development Fund as a Corporate Gold member per July 1st, 2020.

We at Blender are very proud of this support statement, it’s another important signal that the industry migrates to open source and finds ways to contribute to it.

Ton Roosendaal,
Chairman Blender Foundation

What is the Blender Development Fund?

The Blender Development Fund accepts donations to support activities to provide free and open accessible services for all Blender contributors – including professionals and corporations – on the blender.org websites. Support activities include bug fixing, code reviews, technical documentation and onboarding.

The fund will also provide grants and subsidies to developers on generic and widely agreed development projects.

Categories
Hardware / Software

Blender 2.83.1 LTS

A day to remember!

The first maintenance release of the first long-term support release is out.

Blender 2.83.1 LTS features a total of 33 bug fixes. There are no new features so it is safe to upgrade during production. A new maintenance release is already being worked on and planned for early July, the goal is to update LTS versions as often as possible in a “rolling release” fashion.

Learn more about the LTS program on blender.org

Stay up-to-date

An add-on is in the works to check for automatic updates, in the meantime you can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever!

Happy blending,
The Blender team

Categories
Film

“Coffee Run” Open Movie

May 29th, 2020 Blender proudly presented Blender’s 13th Open Movie, produced by the Blender Animation Studio.

Fueled by caffeine, a young woman runs through the bittersweet memories of her past relationship.

The concept for the film was born out of an animation test
The short film visuals faithfully translated the original concept-art driven, with a strong and stylized visual style. All the production was carried out in the Blender 2.8 and the non-photorealistic look was achieved using the EEVEE render engine.

Directed by Hjalti Hjálmarsson
Produced by Francesco Siddi
Executive Producer Ton Roosendaal
Music by Hrafn Thoroddsen
Sound Design Sander Houtman
Shading and Lighting Andy Goralczyk
Modeling Julien Kaspar
Concept Art Vivien Lulkowski
Character Animation Pablo Fournier and Hjalti Hjálmarsson
Rigging Demeter Dzadik
Additional Shading Simon Thommes
Additional Visual Development Pablo Vazquez
Logo Design Mike Newbon
Software and Pipeline Jeroen Bakker, Sebastian Parborg, Sergey Sharybin, Sybren Stüvel

All production files, together with a comprehensive amount of breakdowns and walkthroughs is available on Blender Cloud.