Blender 3.1 Release

Blender Foundation and the online developers community are proud to present Blender 3.1, a solid update to an already outstanding release.

Blender 3.1 takes a major leap in performance:

  • Metal GPU backend support contributed by Apple for computers with M1 processors and AMD graphics cards
  • GPU acceleration for Subdivision modifier
  • Faster mesh editing
  • Asset Browser indexing
  • Image Editor support for large images
  • Improved speed of .obj and .fbx export
  • Better multi-threading, node tree evaluation and reduced memory usage in Geometry Nodes

Plus many more performance improvements all over the board. New animation tools in the Graph Editor, new nodes for procedural modeling in Geometry Nodes, user interface improvements, Video Sequencer editor, Grease Pencil, hundreds of bug fixes and so much more.

Explore the release notes for an in-depth look at what’s new.

Blender wouldn’t be possible without its amazing community, and thanks to the over 2900 individuals and organizations contributing to the Blender Development Fund.

Happy Blending!

By Andrew Germishuys

Founder of SAMDB | Actor | Armourer | Tech Enthusiast With over two decades in the film industry, I'm a seasoned actor and skilled armourer. I hold numerous certifications in acting and filmmaking, complemented by degrees and diplomas in IT and technology, giving me a unique blend of creative and technical expertise. When I'm not on set or in the workshop, you'll find me immersed in the world of gaming and VR, fuelling my passion for cutting-edge technology. Connect with me: X / Twitter Facebook Instagram Mastodon Threads Explore my work on SAMDB IMDb