Blender 3.2 Release

Blender Foundation and the online developers community are proud to present Blender 3.2!

New features and improvements include:

  1. Cycles: Light Groups
  2. Cycles: Shadow Caustics
  3. Cycles: Volume Motion Blur
  4. Support for Collections in the Asset Browser
  5. New Curve Pen Tool
  6. New Paint Tool in Sculpt Mode
  7. Vertex Colors refactored into generic Color Attributes
  8. New Duplicate Elements node in Geometry Nodes
  9. New Envelope Modifier in Grease Pencil
  10. Enhanced Channels in Video Sequencer Editor
  11. Animation & Rigging improvements

EEVEE shaders improvements, support for WebP image format, new experimental OBJ importer, VR, user interface and usability improvements, better multi-threading, node tree evaluation and reduced memory usage in Geometry Nodes, better performance and as always hundreds of bug fixes all across the board.

Explore the release notes for an in-depth look at what’s new.

Another great milestone achieved thanks to the Blender community and the over 2900 individuals and organizations contributing to the Blender Development Fund.

Happy Blending! 

By Andrew Germishuys

Founder of SAMDB | Actor | Armourer | Tech Enthusiast With over two decades in the film industry, I'm a seasoned actor and skilled armourer. I hold numerous certifications in acting and filmmaking, complemented by degrees and diplomas in IT and technology, giving me a unique blend of creative and technical expertise. When I'm not on set or in the workshop, you'll find me immersed in the world of gaming and VR, fuelling my passion for cutting-edge technology. Connect with me: X / Twitter Facebook Instagram Mastodon Threads Explore my work on SAMDB IMDb