{"id":14480,"date":"2022-03-10T15:30:13","date_gmt":"2022-03-10T13:30:13","guid":{"rendered":"https:\/\/www.samdb.co.za\/blogs\/?p=14480"},"modified":"2022-03-10T15:30:14","modified_gmt":"2022-03-10T13:30:14","slug":"blender-3-1-release","status":"publish","type":"post","link":"https:\/\/www.samdb.co.za\/blogs\/blog\/2022\/03\/10\/blender-3-1-release\/","title":{"rendered":"Blender 3.1 Release"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><a href=\"https:\/\/i0.wp.com\/www.samdb.co.za\/blogs\/wp-content\/uploads\/2020\/04\/blender_logo_socket-1.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"92\" src=\"https:\/\/i0.wp.com\/www.samdb.co.za\/blogs\/wp-content\/uploads\/2020\/04\/blender_logo_socket-1.jpg?resize=300%2C92&#038;ssl=1\" alt=\"\" class=\"wp-image-9886\"\/><\/a><\/figure><\/div>\n\n\n\n<p>Blender Foundation and the online developers community are proud to present Blender 3.1, a solid update to an already outstanding rel<strong>ease.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"What&#039;s New in Blender 3.1 in Five Minutes\" width=\"750\" height=\"422\" src=\"https:\/\/www.youtube.com\/embed\/BCi0QRM1ADY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Blender 3.1 takes a major leap in performance:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Metal GPU backend support contributed by Apple for computers with M1 processors and AMD graphics cards<\/li><li>GPU acceleration for Subdivision modifier<\/li><li>Faster mesh editing<\/li><li>Asset Browser indexing<\/li><li>Image Editor support for large images<\/li><li>Improved speed of .obj and .fbx export<\/li><li>Better multi-threading, node tree evaluation and reduced memory usage in Geometry Nodes<\/li><\/ul>\n\n\n\n<p>Plus many more performance improvements all over the board. New animation tools in the Graph Editor, new nodes for procedural modeling in Geometry Nodes, user interface improvements, Video Sequencer editor, Grease Pencil, hundreds of bug fixes and so much more.<\/p>\n\n\n\n<p>Explore the\u00a0<a href=\"https:\/\/www.blender.org\/download\/releases\/3-1\/\" target=\"_blank\" rel=\"noreferrer noopener\">release notes<\/a>\u00a0for an in-depth look at what\u2019s new.<\/p>\n\n\n\n<p>Blender wouldn\u2019t be possible without its amazing community, and thanks to the over 2900 individuals and organizations contributing to the\u00a0<a href=\"https:\/\/fund.blender.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">Blender Development Fund<\/a>.<\/p>\n\n\n\n<p>Happy Blending!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blender Foundation and the online developers community are proud to present Blender 3.1, a solid update to an already outstanding release. Blender 3.1 takes a major leap in performance: Metal GPU backend support contributed by Apple for computers with M1 processors and AMD graphics cards GPU acceleration for Subdivision modifier Faster mesh editing Asset Browser&hellip; <a class=\"more-link\" href=\"https:\/\/www.samdb.co.za\/blogs\/blog\/2022\/03\/10\/blender-3-1-release\/\">Continue reading <span class=\"screen-reader-text\">Blender 3.1 Release<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[213],"tags":[228],"class_list":["post-14480","post","type-post","status-publish","format-standard","hentry","category-hardware-software","tag-blender","entry"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.samdb.co.za\/blogs\/wp-json\/wp\/v2\/posts\/14480","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.samdb.co.za\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.samdb.co.za\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.samdb.co.za\/blogs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.samdb.co.za\/blogs\/wp-json\/wp\/v2\/comments?post=14480"}],"version-history":[{"count":0,"href":"https:\/\/www.samdb.co.za\/blogs\/wp-json\/wp\/v2\/posts\/14480\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.samdb.co.za\/blogs\/wp-json\/wp\/v2\/media?parent=14480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.samdb.co.za\/blogs\/wp-json\/wp\/v2\/categories?post=14480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.samdb.co.za\/blogs\/wp-json\/wp\/v2\/tags?post=14480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}