DaVinci Resolve Studio 20.3 Released by Blackmagic Design

Blackmagic Design are pleased to announce the release of DaVinci Resolve Studio 20.3 . This release is available at no charge for existing customers from our support web site.

www.blackmagicdesign.com/support/family/davinci-resolve-and-fusion

For DaVinci Resolve 20.3, we have taken efforts to keep the project libraries compatible with DaVinci Resolve 19.1.3. While this allows you to access the project library with 19.1.3, individual projects created or opened in 20.3 will no longer be accessible in 19.1.3. We recommend a full project library backup as well as individual project backups before opening projects in 20.3.

What’s New in DaVinci Resolve 20.3

The following features have been added or updated.

  • Up to 32K resolution support with Apple M5 processors.
  • Improved performance for Resolve FX Noise Reduction.
  • Timeline backups now allow named snapshots for versioning.
  • Support for adding metadata fields as media pool bin columns.
  • Media Pool metadata ALE import and export support.
  • Option to create custom metadata for unknown fields on import.
  • Exported metadata files now include custom metadata fields.
  • Media pool views and state are now retained for each project.
  • Edit menu action to insert gap at playhead.
  • New assignable key shortcut in media pool to start a search.
  • Assignable key shortcut for open in timeline with source viewer.
  • Speed change and duration change actions now follow sync lock.
  • Added 2.39 and 2.40 broadcast safe aspect ratios.
  • Alpha support for film look creator, film damage and analog damage.
  • Support for IMF workflow for HDR Vivid and Audio Vivid.
  • Ability to embed HDR10+ metadata in QuickTime and MP4 encodes.
  • Ability to set stereoscopic mode in clip attributes for MXF clips.
  • Improved match frame behavior for clips with negative speeds.
  • Addressed missing clip actions in subtitle caption context menu.
  • Addressed intermittent lag when using stacked timelines.
  • Addressed source timeline not restored when switching back to edit.
  • Addressed issue tracking with high-quality deinterlace in Fusion.
  • Addressed issue with immersive world pose if using Fusion tools.
  • Addressed issue loading some deep OpenEXR files.
  • Addressed decode issues with compressed ARW clips.
  • Addressed AI Music Remixer muting audio on macOS 26.1.
  • Addressed possible QuickTime decode hang on Windows.
  • Addressed Remote Monitor start up issue on Windows.
  • General performance and stability improvements.

Note:
Starting from DaVinci Resolve 20.3, OpenCL mode for GPU processing is no longer supported on macOS.

Minimum System Requirements for macOS

  • macOS 14 Sonoma or later.
  • 8 GB of system memory or 16 GB when using Fusion.
  • For monitoring, Blackmagic Design Desktop Video 12.9 or later.
  • Apple Silicon based computer or GPU which supports Metal.

Minimum System Requirements for Windows

  • Windows 10 Creators Update.
  • 16 GB of system memory or 32 GB when using Fusion.
  • For monitoring, Blackmagic Design Desktop Video 12.9 or later.
  • Integrated GPU or discrete GPU with at least 4 GB of VRAM.
  • GPU which supports OpenCL 1.2 or CUDA 12.8.
  • AMD/Intel official drivers from your GPU manufacturer.
  • NVIDIA Studio driver 570.65 or newer.

Minimum System Requirements for Windows for Arm

  • Windows 11 for ARM.
  • Qualcomm Snapdragon X Elite series processor.
  • 16 GB of system memory or 32 GB for 4K or when using Fusion.

Minimum System Requirements for Linux

  • Rocky Linux 8.6.
  • 32 GB of system memory.
  • For monitoring, Blackmagic Design Desktop Video 12.9 or later.
  • Discrete GPU with at least 4 GB of VRAM.
  • GPU which supports OpenCL 1.2 or CUDA 12.8.
  • AMD official drivers from your GPU manufacturer.
  • NVIDIA Studio driver 570.26 or newer.

Peter Chamberlain, DaVinci Resolve Product Manager

By Andrew Germishuys

Founder of SAMDB | Actor | Armourer | Tech Enthusiast With over two decades in the film industry, I'm a seasoned actor and skilled armourer. I hold numerous certifications in acting and filmmaking, complemented by degrees and diplomas in IT and technology, giving me a unique blend of creative and technical expertise. When I'm not on set or in the workshop, you'll find me immersed in the world of gaming and VR, fuelling my passion for cutting-edge technology. Connect with me: X / Twitter Facebook Instagram Mastodon Threads Explore my work on SAMDB IMDb