DaVinci Resolve Studio 20.3.2 from Blackmagic Design

We are pleased to announce the release of DaVinci Resolve Studio 20.3.2. This release is available at no charge for existing customers from our support web site.: www.blackmagicdesign.com/support/family/davinci-resolve-and-fusion

For DaVinci Resolve 20.3.2, we have taken efforts to keep the project libraries compatible with DaVinci Resolve 19.1.3. While this allows you to access the project library with 19.1.3, individual projects created or opened in 20.3.2 will no longer be accessible in 19.1.3. We recommend a full project library backup as well as individual project backups before opening projects in 20.3.2.

What’s New in DaVinci Resolve 20.3.2
The following features have been added or updated.

  • Preferences option to enable dynamic trim for trim editor in edit.
  • More consistent kerning for subtitles.
  • Magic mask cache is now retained when pasting node attributes.
  • Improved render speeds for side-by-side stereoscopic 3D renders.
  • Up to 2.5x faster SuperScale Enhanced with Apple Neural Engine.
  • Progressive renders for interlaced timelines with same frame rate.
  • Addressed issue with lens correction of vertical clips.
  • Addressed incorrect ILPD used with disabled clip on higher tracks.
  • Addressed incorrect aivu when rendering marked timeline ranges.
  • Addressed incorrect ImmersivePatcher behavior with proxy media.
  • Addressed timecode issue for proxies from stereoscopic 3D EXRs.
  • Addressed issue localizing media pool column headers.
  • Addressed slow media management start up for larger projects.
  • Addressed ProRes RAW decode issue when using ACES.
  • Addressed issue with editing effects on a locked node stack layer.
  • Analog Damage disabling CRT scan no longer disables restless foot.
  • Addressed potential flicker in face refinement eyebag removal.
  • Addressed retention of MaxCLL from XML when exporting IMF.
  • Addressed issues with Dolby Atmos external renderers.
  • Addressed ADC reverb delay compensation issue in some projects.
  • Addressed incorrect pass through behavior for Sony XAVC renders.
  • Addressed issue decoding some Sony ARW clips.
  • Addressed incorrect render size estimates for some MXF clips.
  • Support for Fujifilm F-Gamut C colorspace and F-Log2 C gamma.
  • Support for Dolby headphone personalization of binaural monitoring.
  • General performance and stability improvements.

Minimum System Requirements for macOS

  • macOS 14 Sonoma or later.
  • 8 GB of system memory or 16 GB when using Fusion.
  • For monitoring, Blackmagic Design Desktop Video 12.9 or later.
  • Apple Silicon based computer or GPU which supports Metal.

Minimum System Requirements for Windows

  • Windows 10 Creators Update.
  • 16 GB of system memory or 32 GB when using Fusion.
  • For monitoring, Blackmagic Design Desktop Video 12.9 or later.
  • Integrated GPU or discrete GPU with at least 4 GB of VRAM.
  • GPU which supports OpenCL 1.2 or CUDA 12.8.
  • AMD/Intel official drivers from your GPU manufacturer.
  • NVIDIA Studio driver 570.65 or newer.

Minimum System Requirements for Windows for Arm

  • Windows 11 for ARM.
  • Qualcomm Snapdragon X Elite series processor.
  • 16 GB of system memory or 32 GB for 4K or when using Fusion.

Minimum System Requirements for Linux

  • Rocky Linux 8.6.
  • 32 GB of system memory.
  • For monitoring, Blackmagic Design Desktop Video 12.9 or later.
  • Discrete GPU with at least 4 GB of VRAM.
  • GPU which supports OpenCL 1.2 or CUDA 12.8.
  • AMD official drivers from your GPU manufacturer.
  • NVIDIA Studio driver 570.26 or newer.

Peter Chamberlain, DaVinci Resolve Product Manager

By Andrew Germishuys

Founder of SAMDB | Actor | Armourer | Tech Enthusiast With over two decades in the film industry, I'm a seasoned actor and skilled armourer. I hold numerous certifications in acting and filmmaking, complemented by degrees and diplomas in IT and technology, giving me a unique blend of creative and technical expertise. When I'm not on set or in the workshop, you'll find me immersed in the world of gaming and VR, fuelling my passion for cutting-edge technology. Connect with me: X / Twitter Facebook Instagram Mastodon Threads Explore my work on SAMDB IMDb