Unity Joins The Blender Development Fund As A Patron Member

August 21st, 2020, Unity Technologies has joined the Blender Development Fund as a Patron Member. By joining as a top-level contributor – amongst AMD, Nvidia and Epic Games – Unity recognizes and supports Blender as an essential industry tool for creative and technical pipelines.

“Ten years ago Unity already offered support for Blender files to Unity users” said Blender Foundation founder and chairman Ton Roosendaal. “Thanks to the grant we will continue investing in Blender core development, with particular focus on high quality interoperability with free and open formats.”

The latest Development Fund memberships have pushed the monthly donations over 100k euro, which will support 20 people to work on core Blender development full-time.

“At Unity we believe the world is a better place with more creators in it. This has always been at the core of our business. As such, our values align with those of the Blender Foundation and it seems a natural fit to continue our support of an open ecosystem that enables millions of users to create 3D content with a free tool,” said Dave Rhodes, Senior Vice President & General Manager, Unity Create Solutions, Unity Technologies.

About Blender Foundation

The Blender Foundation (2002) is an independent public benefit organization with the purpose to provide a complete, free and open source 3D creation pipeline, managed by public projects on blender.org. The foundation offers grants to individual contributors to Blender, worldwide.
Its spin-off corporation Blender Institute (2007) has been established in Amsterdam the Netherlands, it hosts the foundation’s offices and currently employs over 20 people who work on the Blender software and creative projects to validate and stress Blender in production environments.

What is the Blender Development Fund?

The Blender Development Fund accepts donations to support activities to provide free and open accessible services for all Blender contributors – including professionals and corporations – on the blender.org websites. Support activities include bug fixing, code reviews, technical documentation and onboarding.

The fund will also provide grants and subsidies to developers on generic and widely agreed development projects.

Learn more at fund.blender.org

By Andrew Germishuys

Founder of SAMDB | Actor | Armourer | Tech Enthusiast With over two decades in the film industry, I'm a seasoned actor and skilled armourer. I hold numerous certifications in acting and filmmaking, complemented by degrees and diplomas in IT and technology, giving me a unique blend of creative and technical expertise. When I'm not on set or in the workshop, you'll find me immersed in the world of gaming and VR, fuelling my passion for cutting-edge technology. Connect with me: X / Twitter Facebook Instagram Mastodon Threads Explore my work on SAMDB IMDb