Blender Foundation and the online developers community are proud to present Blender 3.4! What’s New A highlight in this release is the integration of Intel’s Open Path Guiding Library, adding support for path guiding in CPU in Cycles. The auto-masking tools in Sculpt/Paint mode are now accessible from the 3D Viewport, and support cavity, view,… Continue reading Blender 3.4 Released
Tag: Blender
Blender Foundation and the online developers community are proud to present the first long-term release of the 3.x series, Blender 3.3 LTS
What’s New in Blender 3.3 LTS A highlight in this release is the introduction of a completely new system for hair grooming, using a new Curves object type that supports Sculpt mode and the flexibility of Geometry Nodes. The particle-based system is still available and hair can be converted between systems. Geometry Nodes has been… Continue reading Blender Foundation and the online developers community are proud to present the first long-term release of the 3.x series, Blender 3.3 LTS
Blender 3.2 Release
Blender Foundation and the online developers community are proud to present Blender 3.2! New features and improvements include: Cycles: Light Groups Cycles: Shadow Caustics Cycles: Volume Motion Blur Support for Collections in the Asset Browser New Curve Pen Tool New Paint Tool in Sculpt Mode Vertex Colors refactored into generic Color Attributes New Duplicate Elements node in Geometry Nodes New Envelope Modifier in Grease Pencil Enhanced Channels in Video Sequencer Editor Animation &… Continue reading Blender 3.2 Release
Blender 3.1 Release
Blender Foundation and the online developers community are proud to present Blender 3.1, a solid update to an already outstanding release. Blender 3.1 takes a major leap in performance: Metal GPU backend support contributed by Apple for computers with M1 processors and AMD graphics cards GPU acceleration for Subdivision modifier Faster mesh editing Asset Browser… Continue reading Blender 3.1 Release
Intel Signs Up As Corporate Patron With Blender
Blender Foundation is delighted to announce Intel Corporation as the latest Patron Member of the Foundation’s Development Fund. By upgrading its membership to a top-level contributor, Intel’s support helps Blender provide creators an optimal experience on modern CPUs and GPUs. “Intel is extending its collaboration and commitment to the Blender open-source community. We are already… Continue reading Intel Signs Up As Corporate Patron With Blender
Blender 3.0, A New Era For Content Creation
Last Week, Blender Foundation announces the release of Blender 3.0, to mark the beginning of a new era for open source 2D/3D content creation. In many ways 3D has become mainstream now. 3D technology is an undeniable part of our lives. In the coming decade it will influence how we communicate and interact with each… Continue reading Blender 3.0, A New Era For Content Creation