Blender 3.4 Released

Blender Foundation and the online developers community are proud to present Blender 3.4! What’s New A highlight in this release is the integration of Intel’s Open Path Guiding Library, adding support for path guiding in CPU in Cycles. The auto-masking tools in Sculpt/Paint mode are now accessible from the 3D Viewport, and support cavity, view,… Continue reading Blender 3.4 Released

Blender Foundation and the online developers community are proud to present the first long-term release of the 3.x series, Blender 3.3 LTS

What’s New in Blender 3.3 LTS A highlight in this release is the introduction of a completely new system for hair grooming, using a new Curves object type that supports Sculpt mode and the flexibility of Geometry Nodes. The particle-based system is still available and hair can be converted between systems. Geometry Nodes has been… Continue reading Blender Foundation and the online developers community are proud to present the first long-term release of the 3.x series, Blender 3.3 LTS

Blender 3.2 Release

Blender Foundation and the online developers community are proud to present Blender 3.2! New features and improvements include: Cycles: Light Groups Cycles: Shadow Caustics Cycles: Volume Motion Blur Support for Collections in the Asset Browser New Curve Pen Tool New Paint Tool in Sculpt Mode Vertex Colors refactored into generic Color Attributes New Duplicate Elements node in Geometry Nodes New Envelope Modifier in Grease Pencil Enhanced Channels in Video Sequencer Editor Animation &… Continue reading Blender 3.2 Release

Blender 3.1 Release

Blender Foundation and the online developers community are proud to present Blender 3.1, a solid update to an already outstanding release. Blender 3.1 takes a major leap in performance: Metal GPU backend support contributed by Apple for computers with M1 processors and AMD graphics cards GPU acceleration for Subdivision modifier Faster mesh editing Asset Browser… Continue reading Blender 3.1 Release

Intel Signs Up As Corporate Patron With Blender

Blender Foundation is delighted to announce Intel Corporation as the latest Patron Member of the Foundation’s Development Fund. By upgrading its membership to a top-level contributor, Intel’s support helps Blender provide creators an optimal experience on modern CPUs and GPUs. “Intel is extending its collaboration and commitment to the Blender open-source community. We are already… Continue reading Intel Signs Up As Corporate Patron With Blender